TechHub is a community-based platform that gathers detailed information on the latest tech products.
Users engage in the community by recommending their favorite devices and sharing their reviews. Tech products that are highly recommended by the community increase their discoverability.
TechHub makes finding the right tech product simple and efficient.
End-to-End UX/UI Designer
• Mobile Application
• February - June 2022
• Passion Project
Solo Project
• Figma
• Miro
As consumer electronic brands continue to make leaps forward in technological advances, the number of tech products entering the market constantly grows. For users interested in finding an ideal tech product, the overwhelming amount of selection can be difficult to sort through.
With so many tech products to choose from in today's market, users need a way to discover the right gadget that fits their needs.
TechHub is a mobile application that improves the tech product research experience by reducing the number of channels used when finding the right tech.
Conducting competitive analysis helped identify existing sites and apps users currently visit to guide their research process. Examples of existing apps/sites include:
Online surveys were completed to target potential users that would fit within this project’s demographic. From the results, user interviews were conducted in an effort to learn about:
Based on the responses provided by the participants, a journey map was created to visually represent the current process they go through when searching for the right tech product. By mapping out the journey, I was able to recognize the steps involved in the process and brainstorm ways to streamline it.
Reading reviews plays a significant role in the research process because learning about experiences and feedback from other people guides users to view a product a certain way.
Opportunity: To provide users the freedom of writing reviews and sharing their experiences, user engagement is a key factor. A social media platform approach would help encourage user interactions.
Viewing visuals, whether it be product images or videos, is essential when doing research because users need to analyze a product in its entirety. Providing enough visuals of a product will allow the user to fully understand its form and function.
Opportunity: Showcasing visuals and specification details of a product in one convenient location would reduce the number of channels users need, making the research experience smoother.
Prioritizing the budget drives the research process and establishes a financial criteria when exploring options. Users consider a budget early in the research process to help narrow down potential options.
Opportunity: Users would need an advanced search filter feature to help reveal tech products within a certain price range.
After reviewing the key insights and considering the design opportunities, I began to structure the foundation of an improved user experience. From this, 3 main user flows were established.
When designing the product research experience, key concepts that were considered included:
Key concepts that would enhance the social and interactive experience included:
During the onboarding process, users are encouraged to begin building their profile by selecting products they would recommend to others. Their selections will appear on their profile screen, allowing other users to view their taste in tech products.
Users can recommend their favorite tech products and post reviews containing their experiences, likes, dislikes, and product images.
Tech products that are highly recommended by other users become easier to discover.
Version 1: Before
A major pain point most of the participants experienced during testing was the compare
feature. Based on their feedback, participants:
UX heuristics were incorporated in the design revisions to improve the user experience and reduce the number of steps taken when completing the task.
Version 2: After
It was noticed that some users tapped the "likes" and "reviews" labels. However, they were not intended to be buttons, so the text was changed to gray to let the user know they are not clickable.
There was some confusion regarding what the Top 10 tab displayed. Some thought it revealed the top 10 friends, while others thought it showcased the top 10 articles. For clarification, the label was changed to Top Tech.
This project gave me the opportunity to not just consider the user and their values, but also approach a challenge holistically and work to connect all the dots. As a result, we are presented with a platform that reduces the number of channels used during product research and allows users to connect with others in the tech community.
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